‘‘I found it plays more to my strengths to work just as an individual as compared to working in a giant triple-A office with all sorts of processes and such.’’īut he didn’t land on the idea for RimWorld straight off the bat: ‘‘What I did was start making prototypes,’’ says Sylvester. It all started for Sylvester after he left Irrational, the studio where he spent four years developing Bioshock Infinite: ‘‘I’d been doing mods and a lot of personal projects before I worked at Irrational,’’ says Sylvester. When we spoke to Sylvester recently in an interview, he detailed the interesting journey RimWorld took to full release, and just how different the game could have been. The sci-fi colony sim that he spent several years developing after leaving Irrational Games was ranked the highest player reviewed game on Steam for 2018, above games such as Celeste and Subnautica. Just after Christmas Tynan Sylvester, creator of RimWorld and founder of Ludeon Studios, stumbled across some very good news.
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